====== Passive effects ====== Passive effects are effects that are available either as part of your character's starting attributes (see the [[:chargen#class|class section]] of the character creation page) or from a variety of [[:items:artifacts#passive|passive artifacts]]. ^ Name ^ Effect ^ Stackable ^ | Acid Bleed | Sometimes, bleed acid instead of blood. | Unknown | | Acid Resistance | Slightly increases resistance to acid damage. | Yes | | Arc Reflex | Has a chance to create an electric arc when taking damage. | Yes | | Arc Resistance | Slightly increases resistance to electric damage. | Yes | | Bad Cough | Cough once in a while, alerting nearby enemies. | Unknown | | Bad Swimmer | Swim slower and lose more air when exhaling. | Unknown | | Blast Resistance | Slightly increases resistance to blast damage. | Yes | | Brawler | Increases melee damage dealt. | Yes | | Collector | Increases the probability of finding artifacts.((Needs testing for specifics.)) | Unknown | | Confident Lie | Disguises aren't permanently compromised. | No | | Eather Affinity | Eather consumption is multiplied by ''0.75^''. | Yes | | Fire Resistance | Slightly increases resistance to fire damage. | Yes | | Fire Starter | Melee weapons have a chance of setting targets on fire. | Unknown | | Glowing Aura | Gives you a glowing aura, increasing visibility in the dark. | No | | Gourmand | Cooked food feeds more, uncooked food feeds less. The multiplier is modified by ''0.2 * ''. | Yes | | Gun Shy | Reduces ADS, switch, and reload speeds of ranged weapons. | Yes | | Haggler | Gives a discount when buying at shops.((Needs testing for the discount amount; formula is ''total_discount = discount * stacks'')) | Yes | | Hard Skin | Slightly increases resistance to stabbing/slashing damage. | Yes | | Hemophilia | Health items are less effective. | Yes | | High Jump | Increases jump height. | Yes | | Heads Up Display((Only granted by armour.)) | Gives you a HUD. | No | | Hunger | Increases hunger rate. | Yes | | Hydrophobic | Take damage when swimming. | Yes | | Intense Personality | Reputation changes are multiplied by ''1 + ''. | Yes | | Intimidation | Enemies have a chance to panic when they first spot you. | Yes | | Lock Smith | Makes it easier to pick locks.((Needs testing for specifics.)) | Yes | | Lodestone | Increases the chance of anomalies spawning.((Potentially increases the density within anomaly fields; needs testing)) | Unknown | | Lightning Rod | Increases the chance of dangerous weather effects. | No | | Lingering Trauma | Can't fully recover from mental fatigue.((Needs testing for specifics.)) | No | | Lucky Looter | Increases chances of finding loot. | Unknown | | Meteor | Generates an explosive blast instead of taking fall damage. | No | | Mindful Whispers | Occasionally hear whispers instead of taking mental damage. | Yes | | Nudist | Increases agility when not wearing armour. | Unknown | | Poison Resistance | Slightly increases resistance to poison damage. | Yes | | Regen Boost | Increases your health regeneration speed. | Yes | | Scuba | Exhale slower when swimming underwater. | Unknown | | Sneaky | Additional bonus to stealth when crouched. | Yes | | Speed Boost | Increases your speed by 10%. | Yes | | Spontaneous Combustion | Sometimes, upon taking damage, a massive fireball erupts out of you. | Unknown | | Steady Aim | Reduces weapon sway. | Yes | | Swift-paw | Increases movement speed when crouched. | No | | Thin Skin | Damage received is increased. | Yes | | Volatile | Increases magnitude of local explosions. | Unknown | | Weird Luck | Probability curves are flatter. | Unknown | | Skinflint | You take Psychic damage when making a Purchases greater then $1000. | Unknown |