====== Black Lake ====== {{regions:black_lake.png?680}} Black Lake is a large, wide-open region that is home to a [[factions:freelancers|freelancer]] base, in the [[regions:black_lake#black_market_shop|Black Market]]. Squads of all [[:factions]] can appear here, and [[factions:military]] dropships can show up near [[regions:black_lake#haldee_village|Haldee Village]] and the [[regions:black_lake#company_railyard|company railyard]] To the west it connects to [[regions:metropol|Metropol]] and the [[regions:depot|Depot]], and to the east it connects to [[regions:dead_bridge|Dead Bridge]] and [[regions:crossroads|Crossroads]]. ==== Dock A ==== {{regions:black_lake:dock_a.png?400}} A dockyard near the entrance of [[regions:metropol|Metropol]], the lower level contains the entrance to the [[regions:black_lake#black_market_shop|Black Market]]. The signal jammer in the contract [[contracts:signal_jammer_black_lake|Signal Jammer: Black Lake]] will always spawn somewhere in this area. ==== Company Railyard ==== {{regions:black_lake:company_railyard.png?400}} A railyard owned by the company Adler & Wake, near the entrance of the [[regions:depot|Depot]]. Rarely, one of the railway cars will contain an [[items:artifacts|artifact]]. ==== Floating Cabin ==== {{regions:black_lake:floating_cabin.png?400}} A cabin floating above the ground, containing a storage crate and a bed. Beneath the cabin is a gravity anomaly. The floating cabin will always start with a squad of 3 [[faction:insurrection|insurrectionists]], which must be killed for the contract [[contracts:retake_the_safehouse|Retake the Safehouse]]. This squad does not respawn. ==== Haldee Village ==== {{regions:black_lake:haldee_village.png?400}} A small farming town with various houses. A lore terminal can be found in the three-story office. ==== Black Market Shop ==== {{regions:black_lake:black_market_shop.png?400}} A [[factions:freelancers|freelancer]] shop/outpost, operated by [[npcs:broker|The Broker]]. The shop sells many common items, and frequently sells the [[items:keys|Lab E-206 Keycard]] and/or the [[items:keys|Yard Master Key]] in its limited inventory. If [[npcs:broker|The Broker]] is killed, the entrance will be locked after leaving. You cannot pick this lock.