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Character creation

Character creation is the first step you need to take before you can enter the Zone. There, you will select your class, difficulty, and starting location.

 A screenshot of the character creation screen, showing the default Castaway class.

Class

Selecting a class is an important choice, as it's what dictates your appearance, starting cash/items, debt, and attributes.

As of version 0.14.3 of the alpha demo, these are the available classes:

Class Pronouns Starting cash Debt Attributes Starting items
Castaway They/them 0$ 3448575$ None Lighter, bill of debt
Wanderer He/him 23$ 3015220$ Weird luck Expedition light armour, duffle bag, note from Ray
Veteran He/him 350$ 2670450$ Steady aim, lingering trauma Rebel fatigues, bandage, MRE, 14 5.6mm FMJ, PK-52 scout rifle, Revolutionary army: orders
Assassin She/her 64$ 5205480$ Sneaky, brawler, hemophilia Cat suit, rondel knife, black market flyer
Artificer She/her 521$ 7109275$ Eather affinity, collector, hunger Field research coat, 6 .45 ACP, snub-nose revolver
Wretch They/them 0$ 9999999$ Intense personality, nudist, thin skin Nothing

Additionally, there is a random option that gives you a random name and backstory, attributes, and a duffle bag with random gear inside.

Difficulty

This choice is the most important, as it will determine what happens when, not if, you die.

Difficulties are divided into two major categories, depending on the respawn type:

  • Load save: each time you die, you respawn at your last save.
  • Extraction: each time you die, you respawn at the last bed you slept at.

Alongside the pre-made difficulties, there is also a “custom” choice that allows you to change any of the settings mentioned below.

Load save

Difficulty Permadeath Loot replenishes Save on transitions Save slot locked
Mercy No Yes Yes No
Perma-death Yes No Yes Yes

Extraction

Difficulties with this respawn mode come with additional parameters:

  • Items to keep: how many items you can keep when respawning.
  • Contract failure: whether some contracts can fail if you die.
  • Slot loss: if yes, each time you respawn, the number of items you can keep on death is reduced by one. If it reaches 0 and you die again, your save file is wiped.
  • Drop remaining loot: if yes, items you don't keep can be found in a backpack where you died, else they're lost forever. If you die again before reaching a dropped backpack, its content are lost forever.
Difficulty Loot replenishes Save on transitions Save slot locked Items to keep Contract failure Slot loss Drop remaining loot
Expedition Yes Yes Yes 5 Yes No Yes
Scavenger No Yes Yes 0 Yes No Yes
9 lives Yes Yes Yes 9 Yes Yes No

Starting location

The following starting locations are available:

  • Intro: this starts you in the River Dock, the intro/tutorial dungeon. See its page for more information. This is the recommended choice for beginners
  • Observatory: you start at the lower entrance to Observatory, the first safe zone in the game.
  • Random: picks a somewhat safe spot in a random region from the south part of the world map.
chargen.1729004143.txt.gz · Last modified: 2024/10/15 16:55 by williamjcm