items:ammo
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items:ammo [2024/11/04 21:38] – [9mm] Rework section. williamjcm | items:ammo [2024/11/13 12:49] (current) – [.50 Cal] Use "NPCs" instead of "enemies", as it's more accurate considering it's possible to be friendly with the insurrection. williamjcm | ||
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^ Name ^ Value ($) ^ Weight (kg) ^ Effect | ^ Name ^ Value ($) ^ Weight (kg) ^ Effect | ||
- | | 9mm Parabellum | 3 | 0.01 | N/A | | + | | Parabellum | 3 | 0.01 | N/A | |
- | | 9mm AP | 6 | 0.01 | Increased armour penetration | | + | | AP | 6 | 0.01 | Increased armour penetration | |
===== .45 Cal ===== | ===== .45 Cal ===== | ||
- | "Used in Revolvers, Heavy Pistols and other Unorthodox Weapons." | + | > //Used in Revolvers, Heavy Pistols and other Unorthodox Weapons.// |
- | ^ Name ^ Value ^ Weight ^ Ability ^ Description | + | .45, also known as .45 Auto or 11.43×23mm, |
- | | 45 Cal ACP | 6$ | 0.01kg | n/a | " | + | |
- | | 45 Cal HollowPoint | 8$ | 0.01kg | +damage/ | + | ^ Name ^ Value ($) |
- | | 45 Cal Micro-Frag | 12$ | 0.02kg | +explosive | + | | ACP | 6 | 0.013 | N/A | |
+ | | HollowPoint | 8 | 0.013 | Increased | ||
+ | | Micro-Frag | 12 | 0.02 | Explosive. | | ||
===== 12 Gauge ===== | ===== 12 Gauge ===== | ||
+ | > //Used in various Shotguns.// | ||
+ | |||
+ | 12 gauge is the only shotgun caliber currently available in the game. It is devastating at close range, and can even stay effective up to medium range, but any more and it very quickly lose its effectiveness. It is also one of the heaviest ammo types. | ||
+ | |||
+ | Out of all the ranged munition types, 12 gauge has the most variants, with a total of five. | ||
+ | |||
+ | ^ Name ^ Value ($) ^ Weight (kg) ^ Effect | ||
+ | | Buckshot | 8 | 0.034 | Spread of pellets with low armour penetration. | | ||
+ | | Slug | 10 | 0.036 | Single slug with high armour penetration. | | ||
+ | | Dragon' | ||
+ | | DSAPI | 18 | 0.036 | Discarding sabot, armour-piercing, | ||
+ | | Frag-12 | 24 | 0.04 | Fragmentation grenade shot. | | ||
===== 5.6 Intermediate ===== | ===== 5.6 Intermediate ===== | ||
+ | > //Used in Carbines and Light Rifles.// | ||
+ | |||
+ | 5.6mm (the game's equivalent to 5.56×45mm) is a versatile rifle round. While it lacks the punch and penetration of its heavier .30-06 cousin, it is much more common, lightweight, | ||
+ | |||
+ | ^ Name ^ Value ($) ^ Weight (kg) ^ Effect | ||
+ | | FMJ | 6 | 0.012 | N/A | | ||
+ | | AP | 10 | 0.012 | Increased armour penetration, | ||
+ | | Incendiary | 12 | 0.012 | Sets target on fire. | | ||
===== .30-06 Full Rifle ===== | ===== .30-06 Full Rifle ===== | ||
+ | > //Used in Heavy Rifles, DMRs, and LMGs.// | ||
+ | |||
+ | .30-06 Springfield (7.62×63mm in metric notation) is Project Silverfish' | ||
+ | |||
+ | ^ Name ^ Value ($) ^ Weight (kg) ^ Effect | ||
+ | | FMJ | 9 | 0.014 | N/A | | ||
+ | | Incendiary | 12 | 0.014 | Sets target on fire. | | ||
+ | | Tandem | 12 | 0.014 | Fires three projectiles with reduced velocity and accuracy. | | ||
+ | | HE | 16 | 0.017 | Explosive. | | ||
+ | |||
+ | ===== .50 Cal ===== | ||
+ | |||
+ | > //Used in Heavy Snipers and Anti-Materiel Weapons.// | ||
+ | |||
+ | .50 BMG (Browning Machine Gun), also known as 12.7×99mm NATO, is the dedicated anti-materiel cartridge in the game. It deals the most damage out of all bullet-type cartridges and has the highest natural penetration, | ||
+ | |||
+ | As of demo version 0.14.9, no NPCs aside from [[contracts: | ||
+ | |||
+ | ^ Name ^ Value ($) ^ Weight (kg) ^ Effect | ||
+ | | FMJ | 26 | 0.044 | N/A | | ||
+ | | HEIAP | 40 | 0.05 | Explosive, incendiary, armour-piercing. | | ||
===== 40mm Grenade ===== | ===== 40mm Grenade ===== | ||
===== 60mm Rocket ===== | ===== 60mm Rocket ===== |
items/ammo.1730752701.txt.gz · Last modified: 2024/11/04 21:38 by williamjcm