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items:ammo [2024/11/04 22:04] – [.45 Cal] Rework section. williamjcmitems:ammo [2024/11/13 12:49] (current) – [.50 Cal] Use "NPCs" instead of "enemies", as it's more accurate considering it's possible to be friendly with the insurrection. williamjcm
Line 20: Line 20:
  
 ^  Name  ^  Value ($)  ^  Weight (kg)  ^  Effect  ^ ^  Name  ^  Value ($)  ^  Weight (kg)  ^  Effect  ^
-9mm Parabellum | 3 | 0.01 | N/A | +| Parabellum | 3 | 0.01 | N/A | 
-9mm AP | 6 | 0.01 | Increased armour penetration |+| AP | 6 | 0.01 | Increased armour penetration |
  
 ===== .45 Cal ===== ===== .45 Cal =====
Line 30: Line 30:
  
 ^  Name  ^  Value ($)  ^  Weight (kg)  ^  Effect  ^ ^  Name  ^  Value ($)  ^  Weight (kg)  ^  Effect  ^
-45 Cal ACP | 6 | 0.013 | N/A | +| ACP | 6 | 0.013 | N/A | 
-45 Cal HollowPoint | 8 | 0.013 | Increased damage against unarmoured targets, but decreased armour penetration. | +| HollowPoint | 8 | 0.013 | Increased damage against unarmoured targets, but decreased armour penetration. | 
-45 Cal Micro-Frag | 12 | 0.02 | Explosive. |+| Micro-Frag | 12 | 0.02 | Explosive. |
  
 ===== 12 Gauge ===== ===== 12 Gauge =====
  
 +> //Used in various Shotguns.//
 +
 +12 gauge is the only shotgun caliber currently available in the game. It is devastating at close range, and can even stay effective up to medium range, but any more and it very quickly lose its effectiveness. It is also one of the heaviest ammo types.
 +
 +Out of all the ranged munition types, 12 gauge has the most variants, with a total of five.
 +
 +^  Name  ^  Value ($)  ^  Weight (kg)  ^  Effect  ^
 +| Buckshot | 8 | 0.034 | Spread of pellets with low armour penetration. |
 +| Slug | 10 | 0.036 | Single slug with high armour penetration. |
 +| Dragon's Breath | 12 | 0.036 | Incendiary buckshot. Low armour penetration. |
 +| DSAPI | 18 | 0.036 | Discarding sabot, armour-piercing, incendiary. |
 +| Frag-12 | 24 | 0.04 | Fragmentation grenade shot. |
 ===== 5.6 Intermediate ===== ===== 5.6 Intermediate =====
  
 +> //Used in Carbines and Light Rifles.//
 +
 +5.6mm (the game's equivalent to 5.56×45mm) is a versatile rifle round. While it lacks the punch and penetration of its heavier .30-06 cousin, it is much more common, lightweight, and cheaper.
 +
 +^  Name  ^  Value ($)  ^  Weight (kg)  ^  Effect  ^
 +| FMJ | 6 | 0.012 | N/A |
 +| AP | 10 | 0.012 | Increased armour penetration, but decreased damage against soft targets. |
 +| Incendiary | 12 | 0.012 | Sets target on fire. |
 ===== .30-06 Full Rifle ===== ===== .30-06 Full Rifle =====
  
 +> //Used in Heavy Rifles, DMRs, and LMGs.//
 +
 +.30-06 Springfield (7.62×63mm in metric notation) is Project Silverfish's bigger rifle round. It provides more damage and armour penetration than 5.6mm, but is less common, more expensive, and heavier.
 +
 +^  Name  ^  Value ($)  ^  Weight (kg)  ^  Effect  ^
 +| FMJ | 9 | 0.014 | N/A |
 +| Incendiary | 12 | 0.014 | Sets target on fire. |
 +| Tandem | 12 | 0.014 | Fires three projectiles with reduced velocity and accuracy. |
 +| HE | 16 | 0.017 | Explosive. |
 +
 +===== .50 Cal =====
 +
 +> //Used in Heavy Snipers and Anti-Materiel Weapons.//
 +
 +.50 BMG (Browning Machine Gun), also known as 12.7×99mm NATO, is the dedicated anti-materiel cartridge in the game. It deals the most damage out of all bullet-type cartridges and has the highest natural penetration, but it is also very expensive and heavy.
 +
 +As of demo version 0.14.9, no NPCs aside from [[contracts:counter_sniper|the Insurrection sniper]] spawn with .50 BMG weapons, making [[:shops|shops, traders]], and loot containers (with [[:chargen#difficulty|the "replenish loot" difficulty option]] enabled) being the only renewable ways to acquire more ammo of this type.
 +
 +^  Name  ^  Value ($)  ^  Weight (kg)  ^  Effect  ^
 +| FMJ | 26 | 0.044 | N/A |
 +| HEIAP | 40 | 0.05 | Explosive, incendiary, armour-piercing. |
 ===== 40mm Grenade ===== ===== 40mm Grenade =====
  
 ===== 60mm Rocket ===== ===== 60mm Rocket =====
items/ammo.1730754296.txt.gz · Last modified: 2024/11/04 22:04 by williamjcm