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items:ammo [2024/11/04 22:40] – [12 Gauge] Fill out the section. williamjcmitems:ammo [2024/11/13 12:49] (current) – [.50 Cal] Use "NPCs" instead of "enemies", as it's more accurate considering it's possible to be friendly with the insurrection. williamjcm
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 ^  Name  ^  Value ($)  ^  Weight (kg)  ^  Effect  ^ ^  Name  ^  Value ($)  ^  Weight (kg)  ^  Effect  ^
-9mm Parabellum | 3 | 0.01 | N/A | +| Parabellum | 3 | 0.01 | N/A | 
-9mm AP | 6 | 0.01 | Increased armour penetration |+| AP | 6 | 0.01 | Increased armour penetration |
  
 ===== .45 Cal ===== ===== .45 Cal =====
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 ^  Name  ^  Value ($)  ^  Weight (kg)  ^  Effect  ^ ^  Name  ^  Value ($)  ^  Weight (kg)  ^  Effect  ^
-45 Cal ACP | 6 | 0.013 | N/A | +| ACP | 6 | 0.013 | N/A | 
-45 Cal HollowPoint | 8 | 0.013 | Increased damage against unarmoured targets, but decreased armour penetration. | +| HollowPoint | 8 | 0.013 | Increased damage against unarmoured targets, but decreased armour penetration. | 
-45 Cal Micro-Frag | 12 | 0.02 | Explosive. |+| Micro-Frag | 12 | 0.02 | Explosive. |
  
 ===== 12 Gauge ===== ===== 12 Gauge =====
Line 50: Line 50:
 ===== 5.6 Intermediate ===== ===== 5.6 Intermediate =====
  
 +> //Used in Carbines and Light Rifles.//
 +
 +5.6mm (the game's equivalent to 5.56×45mm) is a versatile rifle round. While it lacks the punch and penetration of its heavier .30-06 cousin, it is much more common, lightweight, and cheaper.
 +
 +^  Name  ^  Value ($)  ^  Weight (kg)  ^  Effect  ^
 +| FMJ | 6 | 0.012 | N/A |
 +| AP | 10 | 0.012 | Increased armour penetration, but decreased damage against soft targets. |
 +| Incendiary | 12 | 0.012 | Sets target on fire. |
 ===== .30-06 Full Rifle ===== ===== .30-06 Full Rifle =====
  
 +> //Used in Heavy Rifles, DMRs, and LMGs.//
 +
 +.30-06 Springfield (7.62×63mm in metric notation) is Project Silverfish's bigger rifle round. It provides more damage and armour penetration than 5.6mm, but is less common, more expensive, and heavier.
 +
 +^  Name  ^  Value ($)  ^  Weight (kg)  ^  Effect  ^
 +| FMJ | 9 | 0.014 | N/A |
 +| Incendiary | 12 | 0.014 | Sets target on fire. |
 +| Tandem | 12 | 0.014 | Fires three projectiles with reduced velocity and accuracy. |
 +| HE | 16 | 0.017 | Explosive. |
 +
 +===== .50 Cal =====
 +
 +> //Used in Heavy Snipers and Anti-Materiel Weapons.//
 +
 +.50 BMG (Browning Machine Gun), also known as 12.7×99mm NATO, is the dedicated anti-materiel cartridge in the game. It deals the most damage out of all bullet-type cartridges and has the highest natural penetration, but it is also very expensive and heavy.
 +
 +As of demo version 0.14.9, no NPCs aside from [[contracts:counter_sniper|the Insurrection sniper]] spawn with .50 BMG weapons, making [[:shops|shops, traders]], and loot containers (with [[:chargen#difficulty|the "replenish loot" difficulty option]] enabled) being the only renewable ways to acquire more ammo of this type.
 +
 +^  Name  ^  Value ($)  ^  Weight (kg)  ^  Effect  ^
 +| FMJ | 26 | 0.044 | N/A |
 +| HEIAP | 40 | 0.05 | Explosive, incendiary, armour-piercing. |
 ===== 40mm Grenade ===== ===== 40mm Grenade =====
  
 ===== 60mm Rocket ===== ===== 60mm Rocket =====
items/ammo.1730756417.txt.gz · Last modified: 2024/11/04 22:40 by williamjcm