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passive_effects [2024/10/23 20:10] – Add hydrophobic. williamjcmpassive_effects [2024/11/14 15:06] (current) – Mindful Whispers stacks. williamjcm
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 ^  Name  ^  Effect  ^  Stackable  ^ ^  Name  ^  Effect  ^  Stackable  ^
 +| <wrap #acid_bleed>Acid Bleed</wrap> | Sometimes, bleed acid instead of blood. | Unknown |
 | <wrap #acid_resistance>Acid Resistance</wrap> | Slightly increases resistance to acid damage. | Yes | | <wrap #acid_resistance>Acid Resistance</wrap> | Slightly increases resistance to acid damage. | Yes |
-| <wrap #arc_reflex>Arc Reflex</wrap> | Has a chance to create an electric arc when taking damage. | Unknown |+| <wrap #arc_reflex>Arc Reflex</wrap> | Has a chance to create an electric arc when taking damage. | Yes |
 | <wrap #arc_resistance>Arc Resistance</wrap> | Slightly increases resistance to electric damage. | Yes | | <wrap #arc_resistance>Arc Resistance</wrap> | Slightly increases resistance to electric damage. | Yes |
 +| <wrap #bad_cough>Bad Cough</wrap> | Cough once in a while, alerting nearby enemies. | Unknown |
 +| <wrap #bad_swimmer>Bad Swimmer</wrap> | Swim slower and lose more air when exhaling. | Unknown |
 | <wrap #blast_resistance>Blast Resistance</wrap> | Slightly increases resistance to blast damage. | Yes | | <wrap #blast_resistance>Blast Resistance</wrap> | Slightly increases resistance to blast damage. | Yes |
 | <wrap #brawler>Brawler</wrap> | Increases melee damage dealt. | Yes | | <wrap #brawler>Brawler</wrap> | Increases melee damage dealt. | Yes |
 | <wrap #collector>Collector</wrap> | Increases the probability of finding artifacts.((Needs testing for specifics.)) | Unknown | | <wrap #collector>Collector</wrap> | Increases the probability of finding artifacts.((Needs testing for specifics.)) | Unknown |
 | <wrap #confident_lie>Confident Lie</wrap> | Disguises aren't permanently compromised. | No | | <wrap #confident_lie>Confident Lie</wrap> | Disguises aren't permanently compromised. | No |
-| <wrap #eather_affinity>Eather Affinity</wrap>Reduces eather consumption. | Unknown |+| <wrap #eather_affinity>Eather Affinity</wrap>Eather consumption is multiplied by ''0.75^<number of stacks>''. | Yes |
 | <wrap #fire_resistance>Fire Resistance</wrap> | Slightly increases resistance to fire damage. | Yes | | <wrap #fire_resistance>Fire Resistance</wrap> | Slightly increases resistance to fire damage. | Yes |
 | <wrap #fire_starter>Fire Starter</wrap> | Melee weapons have a chance of setting targets on fire. | Unknown | | <wrap #fire_starter>Fire Starter</wrap> | Melee weapons have a chance of setting targets on fire. | Unknown |
-| <wrap #gourmand>Gourmand</wrap> | Cooked food feeds more, uncooked food feeds less. | Yes |+| <wrap #glowing_aura>Glowing Aura</wrap> | Gives you a glowing aura, increasing visibility in the dark. | No | 
 +| <wrap #gourmand>Gourmand</wrap> | Cooked food feeds more, uncooked food feeds less. The multiplier is modified by ''0.2 * <number of stacks>''. | Yes | 
 +| <wrap #gun_shy>Gun Shy</wrap> | Reduces ADS, switch, and reload speeds of ranged weapons. | Yes |
 | <wrap #haggler>Haggler</wrap> | Gives a discount when buying at shops.((Needs testing for the discount amount; formula is ''total_discount = discount * stacks'')) | Yes | | <wrap #haggler>Haggler</wrap> | Gives a discount when buying at shops.((Needs testing for the discount amount; formula is ''total_discount = discount * stacks'')) | Yes |
 | <wrap #hard_skin>Hard Skin</wrap> | Slightly increases resistance to stabbing/slashing damage. | Yes | | <wrap #hard_skin>Hard Skin</wrap> | Slightly increases resistance to stabbing/slashing damage. | Yes |
 | <wrap #hemophilia>Hemophilia</wrap> | Health items are less effective. | Yes | | <wrap #hemophilia>Hemophilia</wrap> | Health items are less effective. | Yes |
 | <wrap #high_jump>High Jump</wrap> | Increases jump height. | Yes | | <wrap #high_jump>High Jump</wrap> | Increases jump height. | Yes |
 +| <wrap #hud>Heads Up Display</wrap>((Only granted by armour.)) | Gives you a HUD. | No |
 | <wrap #hunger>Hunger</wrap> | Increases hunger rate. | Yes | | <wrap #hunger>Hunger</wrap> | Increases hunger rate. | Yes |
 | <wrap #hydrophobic>Hydrophobic</wrap> | Take damage when swimming. | Yes | | <wrap #hydrophobic>Hydrophobic</wrap> | Take damage when swimming. | Yes |
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 | <wrap #intimidation>Intimidation</wrap> | Enemies have a chance to panic when they first spot you. | Yes | | <wrap #intimidation>Intimidation</wrap> | Enemies have a chance to panic when they first spot you. | Yes |
 | <wrap #lock_smith>Lock Smith</wrap> | Makes it easier to pick locks.((Needs testing for specifics.)) | Yes | | <wrap #lock_smith>Lock Smith</wrap> | Makes it easier to pick locks.((Needs testing for specifics.)) | Yes |
 +| <wrap #lodestone>Lodestone</wrap> | Increases the chance of anomalies spawning.((Potentially increases the density within anomaly fields; needs testing)) | Unknown |
 | <wrap #lightning_rod>Lightning Rod</wrap> | Increases the chance of dangerous weather effects. | No | | <wrap #lightning_rod>Lightning Rod</wrap> | Increases the chance of dangerous weather effects. | No |
 | <wrap #lingering_trauma>Lingering Trauma</wrap> | Can't fully recover from mental fatigue.((Needs testing for specifics.)) | No | | <wrap #lingering_trauma>Lingering Trauma</wrap> | Can't fully recover from mental fatigue.((Needs testing for specifics.)) | No |
 +| <wrap #lucky_looter>Lucky Looter</wrap> | Increases chances of finding loot. | Unknown |
 | <wrap #meteor>Meteor</wrap> | Generates an explosive blast instead of taking fall damage. | No | | <wrap #meteor>Meteor</wrap> | Generates an explosive blast instead of taking fall damage. | No |
 +| <wrap #mindful_whispers>Mindful Whispers</wrap> | Occasionally hear whispers instead of taking mental damage. | Yes |
 | <wrap #nudist>Nudist</wrap> | Increases agility when not wearing armour. | Unknown | | <wrap #nudist>Nudist</wrap> | Increases agility when not wearing armour. | Unknown |
 | <wrap #poison_resistance>Poison Resistance</wrap> | Slightly increases resistance to poison damage. | Yes | | <wrap #poison_resistance>Poison Resistance</wrap> | Slightly increases resistance to poison damage. | Yes |
 +| <wrap #regen_boost>Regen Boost</wrap> | Increases your health regeneration speed. | Yes |
 +| <wrap #scuba>Scuba</wrap> | Exhale slower when swimming underwater. | Unknown |
 | <wrap #sneaky>Sneaky</wrap> | Additional bonus to stealth when crouched. | Yes | | <wrap #sneaky>Sneaky</wrap> | Additional bonus to stealth when crouched. | Yes |
 | <wrap #speed_boost>Speed Boost</wrap> | Increases your speed by 10%. | Yes | | <wrap #speed_boost>Speed Boost</wrap> | Increases your speed by 10%. | Yes |
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 | <wrap #volatile>Volatile</wrap> | Increases magnitude of local explosions. | Unknown | | <wrap #volatile>Volatile</wrap> | Increases magnitude of local explosions. | Unknown |
 | <wrap #weird_luck>Weird Luck</wrap> | Probability curves are flatter. | Unknown | | <wrap #weird_luck>Weird Luck</wrap> | Probability curves are flatter. | Unknown |
 +| <wrap #skinflint>Skinflint</wrap> | You take Psychic damage when making a Purchases greater then $1000. | Unknown |
passive_effects.1729707023.txt.gz · Last modified: 2024/10/23 20:10 by williamjcm