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passive_effects [2024/10/23 23:49] – Glowing aura doesn't stack. Thanks, Fokias! williamjcmpassive_effects [2024/11/14 15:06] (current) – Mindful Whispers stacks. williamjcm
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 | <wrap #acid_bleed>Acid Bleed</wrap> | Sometimes, bleed acid instead of blood. | Unknown | | <wrap #acid_bleed>Acid Bleed</wrap> | Sometimes, bleed acid instead of blood. | Unknown |
 | <wrap #acid_resistance>Acid Resistance</wrap> | Slightly increases resistance to acid damage. | Yes | | <wrap #acid_resistance>Acid Resistance</wrap> | Slightly increases resistance to acid damage. | Yes |
-| <wrap #arc_reflex>Arc Reflex</wrap> | Has a chance to create an electric arc when taking damage. | Unknown |+| <wrap #arc_reflex>Arc Reflex</wrap> | Has a chance to create an electric arc when taking damage. | Yes |
 | <wrap #arc_resistance>Arc Resistance</wrap> | Slightly increases resistance to electric damage. | Yes | | <wrap #arc_resistance>Arc Resistance</wrap> | Slightly increases resistance to electric damage. | Yes |
 | <wrap #bad_cough>Bad Cough</wrap> | Cough once in a while, alerting nearby enemies. | Unknown | | <wrap #bad_cough>Bad Cough</wrap> | Cough once in a while, alerting nearby enemies. | Unknown |
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 | <wrap #fire_starter>Fire Starter</wrap> | Melee weapons have a chance of setting targets on fire. | Unknown | | <wrap #fire_starter>Fire Starter</wrap> | Melee weapons have a chance of setting targets on fire. | Unknown |
 | <wrap #glowing_aura>Glowing Aura</wrap> | Gives you a glowing aura, increasing visibility in the dark. | No | | <wrap #glowing_aura>Glowing Aura</wrap> | Gives you a glowing aura, increasing visibility in the dark. | No |
-| <wrap #gourmand>Gourmand</wrap> | Cooked food feeds more, uncooked food feeds less. | Yes |+| <wrap #gourmand>Gourmand</wrap> | Cooked food feeds more, uncooked food feeds less. The multiplier is modified by ''0.2 * <number of stacks>''. | Yes |
 | <wrap #gun_shy>Gun Shy</wrap> | Reduces ADS, switch, and reload speeds of ranged weapons. | Yes | | <wrap #gun_shy>Gun Shy</wrap> | Reduces ADS, switch, and reload speeds of ranged weapons. | Yes |
 | <wrap #haggler>Haggler</wrap> | Gives a discount when buying at shops.((Needs testing for the discount amount; formula is ''total_discount = discount * stacks'')) | Yes | | <wrap #haggler>Haggler</wrap> | Gives a discount when buying at shops.((Needs testing for the discount amount; formula is ''total_discount = discount * stacks'')) | Yes |
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 | <wrap #lucky_looter>Lucky Looter</wrap> | Increases chances of finding loot. | Unknown | | <wrap #lucky_looter>Lucky Looter</wrap> | Increases chances of finding loot. | Unknown |
 | <wrap #meteor>Meteor</wrap> | Generates an explosive blast instead of taking fall damage. | No | | <wrap #meteor>Meteor</wrap> | Generates an explosive blast instead of taking fall damage. | No |
-| <wrap #mindful_whispers>Mindful Whispers</wrap> | Occasionally hear whispers instead of taking mental damage. | Unknown |+| <wrap #mindful_whispers>Mindful Whispers</wrap> | Occasionally hear whispers instead of taking mental damage. | Yes |
 | <wrap #nudist>Nudist</wrap> | Increases agility when not wearing armour. | Unknown | | <wrap #nudist>Nudist</wrap> | Increases agility when not wearing armour. | Unknown |
 | <wrap #poison_resistance>Poison Resistance</wrap> | Slightly increases resistance to poison damage. | Yes | | <wrap #poison_resistance>Poison Resistance</wrap> | Slightly increases resistance to poison damage. | Yes |
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 | <wrap #volatile>Volatile</wrap> | Increases magnitude of local explosions. | Unknown | | <wrap #volatile>Volatile</wrap> | Increases magnitude of local explosions. | Unknown |
 | <wrap #weird_luck>Weird Luck</wrap> | Probability curves are flatter. | Unknown | | <wrap #weird_luck>Weird Luck</wrap> | Probability curves are flatter. | Unknown |
 +| <wrap #skinflint>Skinflint</wrap> | You take Psychic damage when making a Purchases greater then $1000. | Unknown |
passive_effects.1729720173.txt.gz · Last modified: 2024/10/23 23:49 by williamjcm