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chargen [2024/10/15 16:55] – Add an image description. williamjcmchargen [2024/10/16 10:10] (current) – [Class] update effect names to use Title Case. williamjcm
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 ===== Class ===== ===== Class =====
  
-Selecting a class is an important choice, as it's what dictates your appearance, starting cash/items, debt, and attributes.+Selecting a class is an important choice, as it's what dictates your appearance, starting cash/items, debt, and [[passive_effects|attributes]].
  
 As of version 0.14.3 of the alpha demo, these are the available classes: As of version 0.14.3 of the alpha demo, these are the available classes:
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 ^  Class  ^  Pronouns  ^  Starting cash  ^  Debt  ^  Attributes  ^  Starting items  ^ ^  Class  ^  Pronouns  ^  Starting cash  ^  Debt  ^  Attributes  ^  Starting items  ^
 | Castaway | They/them | 0$ | 3448575$ | None | Lighter, bill of debt | | Castaway | They/them | 0$ | 3448575$ | None | Lighter, bill of debt |
-| Wanderer | He/him | 23$ | 3015220$ | Weird luck | Expedition light armour, duffle bag, note from Ray | +| Wanderer | He/him | 23$ | 3015220$ | [[passive_effects#weird_luck|Weird Luck]] | Expedition light armour, duffel bag, note from Ray | 
-| Veteran | He/him | 350$ | 2670450$ | Steady aimlingering trauma | Rebel fatigues, bandage, MRE, 14 5.6mm FMJ, PK-52 scout rifle, Revolutionary army: orders | +| Veteran | He/him | 350$ | 2670450$ | [[passive_effects#steady_aim|Steady Aim]][[passive_effects#lingering_trauma|Lingering Trauma]] | Rebel fatigues, bandage, MRE, 14× 5.6mm FMJ, PK-52 scout rifle, Revolutionary army: orders | 
-| Assassin | She/her | 64$ | 5205480$ | Sneaky, brawler, hemophilia | Cat suit, rondel knife, black market flyer | +| Assassin | She/her | 64$ | 5205480$ | [[passive_effects#sneaky|Sneaky]][[passive_effects#brawler|Brawler]][[passive_effects#hemophilia|Hemophilia]] | Cat suit, rondel knife, black market flyer | 
-| Artificer | She/her | 521$ | 7109275$ | Eather affinity, collector, hunger | Field research coat, .45 ACP, snub-nose revolver | +| Artificer | She/her | 521$ | 7109275$ | [[passive_effects|Eather Affinity]][[passive_effects#Collector|collector]][[passive_effects#hunger|Hunger]] | Field research coat, 6× .45 ACP, snub-nose revolver | 
-| Wretch | They/them | 0$ | 9999999$ | Intense personality, nudist, thin skin | Nothing |+| Wretch | They/them | 0$ | 9999999$ | [[passive_effects#intense_personality|Intense Personality]][[passive_effects#nudist|Nudist]][[passive_effects#thin_skin|Thin Skin]] | Nothing |
  
-Additionally, there is a random option that gives you a random name and backstory, attributes, and a duffle bag with random gear inside.+Additionally, there is a random option that gives you a random name and backstory, attributes, and a duffel bag with random gear inside.
  
 ===== Difficulty ===== ===== Difficulty =====
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 This choice is the most important, as it will determine what happens when, not if, you die. This choice is the most important, as it will determine what happens when, not if, you die.
  
-Difficulties are divided into two major categoriesdepending on the respawn type+Alongside the pre-made difficultiesthere is also a "custom" choice that allows you to change any of these settings
-  * **Load save**: each time you die, you respawn at your last save. +  * **Respawn type**: 
-  * **Extraction**: each time you die, you respawn at the last bed you slept at.+    * **Load save**: when you die, you load your latest save. 
 +    * **Extraction**: when you die, you can pick a certain number if items you keep. You then respawn at the last bed you slept at. What happens to items you didn't pick is determined by the "Drop remaining loot" setting (see below). 
 +  * **Perma-death**: if enabled, when you die, your save file is wiped. 
 +  * **Replenish loot**: if enabled, most common loot containers will become available for looting again after some time. 
 +  * **Save on level transition**: if enabled, the game will auto-save on any level transition. 
 +  * **Lock save slot**: if disabled, you can save to any slot when sleeping in a bed.
  
-Alongside the pre-made difficultiesthere is also "custom" choice that allows you to change any of the settings mentioned below.+Additionally, the extraction respawn type has these additional settings: 
 +  * **Keep items on death**: the items you can keep on you when you die. As of alpha version 0.14.6this value can be set to any number between 0 and 10 inclusive. 
 +  * **Fail contracts on death**: if enabled, certain contracts will be considered failed when you die, with some of those even having a penalty. 
 +  * **Lose item slot each death**: if enabled, each time you respawn, the number of items you can keep on death is reduced by one. If it reaches 0 and you die again, your save file is wiped. 
 +  * **Drop remaining loot**: if enabled, items you don't keep can be found in backpack where you died, else they're lost forever. If you die again before reaching a dropped backpack, its content are lost forever. 
 + 
 +The following tables list the premade difficulties in the game as of alpha version 0.14.6. As all of them have the "Save on level transition" setting enabled in that version, it won't be shown as a column.
  
 ==== Load save ==== ==== Load save ====
  
-^  Difficulty  ^  Permadeath  ^  Loot replenishes  ^  Save on transitions  ^  Save slot locked  ^ +^  Difficulty  ^  Perma-death  ^  Replenish loot  ^  Lock save slot  ^ 
-| Mercy | No | Yes | Yes | No | +| Mercy | No | Yes | No | 
-| Perma-death | Yes | No | Yes | Yes |+| Perma-death | Yes | No | Yes |
  
 ==== Extraction ==== ==== Extraction ====
  
-Difficulties with this respawn mode come with additional parameters: +^  Difficulty  ^  Replenish loot  ^  Lock save slot  ^  Keep items on death  ^  Fail contracts on death  ^  Lose item slot each death   Drop remaining loot  ^ 
-  * **Items to keep**: how many items you can keep when respawning. +| Expedition | Yes | Yes | 5 | Yes | No | Yes | 
-  * **Contract failure**: whether some contracts can fail if you die. +| Scavenger | No | Yes | 0 | Yes | No | Yes | 
-  * **Slot loss**: if yes, each time you respawn, the number of items you can keep on death is reduced by one. If it reaches 0 and you die again, your save file is wiped. +| 9 lives | Yes | Yes | 9 | Yes | Yes | No |
-  * **Drop remaining loot**: if yes, items you don't keep can be found in a backpack where you died, else they're lost forever. If you die again before reaching a dropped backpack, its content are lost forever. +
- +
-^  Difficulty  ^  Loot replenishes  ^  Save on transitions  ^  Save slot locked  ^  Items to keep  ^  Contract failure  ^  Slot loss   Drop remaining loot  ^ +
-| Expedition | Yes | Yes | Yes | 5 | Yes | No | Yes | +
-| Scavenger | No | Yes | Yes | 0 | Yes | No | Yes | +
-| 9 lives | Yes | Yes | Yes | 9 | Yes | Yes | No |+
  
 ===== Starting location ===== ===== Starting location =====
chargen.1729004143.txt.gz · Last modified: 2024/10/15 16:55 by williamjcm