passive_effects
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Passive effects
Passive effects are effects that are available either as part of your character's starting attributes (see the class section of the character creation page) or from a variety of passive artifacts.
Name | Effect |
---|---|
Brawler | Increases melee damage dealt. |
Collector | Increases the probability of finding artifacts.1) |
Eather Affinity | Reduces eather consumption. |
Fire Starter | Melee weapons have a chance of setting targets on fire. |
Hemophilia | Health items are less effective. |
Haggler | Gives a discount when buying at shops.2) |
Hunger | Increases hunger rate. |
Intense Personality | Reputation changes are multiplied by 1 + <number of stacks> . |
Lingering Trauma | Can't fully recover from mental fatigue.3) |
Meteor | Generates an explosive blast instead of taking fall damage. |
Nudist | Increases agility when not wearing armour. |
Sneaky | Additional bonus to stealth when crouched. |
Speed Boost | Increases your speed by 10%. |
Steady Aim | Reduces weapon sway. |
Thin Skin | Damage received is increased. |
Weird Luck | Probability curves are flatter. |
passive_effects.1729699231.txt.gz ยท Last modified: 2024/10/23 18:00 by prodirus